Purpose |
Recreational and competitive navigational sport blending physical and mental activity |
Multisport endurance race navigating via checkpoints |
Practical use for hiking, military, search and rescue |
Maps |
Detailed maps (1:4000 to 1:15,000 scale); oriented to magnetic north so declination adjustment is not needed |
Topographic or race-specific maps (1:20,000 - 1:50,000 scale); usually oriented to true/geographic north |
Topographic maps; oriented to true/geographic north |
Compasses |
Thumb or baseplate compasses |
Baseplate compasses |
Lensatic, prismatic, mirror or baseplate compasses |
Skills Emphasized |
Understanding and using the map, with some compass use |
Teamwork & multi-discipline (run, bike, boat, climb) |
Using a compass, with some basic map work |
Who Does It |
Individuals or groups; outdoor enthusiasts, families, hikers, youth groups, adventure racers; all ages and all skill levels |
Teams; adventure racers, outdoor enthusiasts, athletes; adults aged 25 - 50 |
Individuals; military personnel, adventure racers, outdoor enthusiasts |
Where Are Events |
Parks, forests, and cities |
Remoter areas with rougher terrain |
Forests, mountains, wilderness areas, military bases |
How Long Are Events |
Classic events: 0.5 - 3 hours; Sprint events: under 1 hour |
Generally 8 - 24 hour or multi-day |
Varies |
Cost |
$5 to $20 per person |
Varies; often $50 to $200 per person |
Varies; classes start around $85 |
Sources/Calendars |
QOC, OUSA, Attackpoint, REI |
EX2, USARA, REI, Attackpoint |
REI |